Tactic 200. Story 130. Apply for a Job at Neuralink. 2025

Cognition is based on understanding six perspectives at the same time.

A Visual-Mind Interface for High Speed Communication Between People and AIs

Overview: I plan to trade Neuralink my visual-spatial model of cognition and the associated framework for Knowledge Visualization in exchange for a one way ticket to send this Mars rock back to Mars, money, and a short-term consulting gig. This will enable people to communicate with each other and with AIs at high speeds using the visual cortex as the I/O interface. This tactic increases the changes this outcome will be realized.

Note: Some of the money created this way will be used to create pollinator habitat to support Project Honeylight. I’ve been planning this since 1985.

Knowledge Visualization

The six perspectives of cognition can be converted into mathematical equations that describe objects in motion. They can also be understood using six pictures. If you’ve ever run to catch a ball, and caught it, you used these six perspectives to map your trajectory. The pictures can be described by “calculus”.

This is the first model I learned and it has been helpful for modeling and understanding dynamic systems. I’ve used this visual approach for understanding “objects in motion” to model a marble rolling down a ramp, heat flowing through an engine, bees gathering honey from flowers, and humans gathering money from customers.

 

This model establishes a coordinate system for everything I know. This coordinate system creates a naming standard that I use to navigate all of the knowledge in my mind. This is the architecture for knowledge visualization.

This monkey uses the six perspectives of cognition to understand what the objects are, how many there are and their relative sizes, where they are on a map, when they are on a timeline, how they move on a flowchart, and why it is important that he “win” on a multivariable plot that charts “Effort” versus "Reward.".

Tactic Summary

I plan to apply for a job a Neuralink on the visual interface team. As part of this I will explain my approach for cognition, knowledge visualization, and the coordinate system in strategy architecture called the Dome of Dreams. To demonstrate the viability of knowledge visualization and the Dome of Dreams, I sent the Project Honeylight strategy to the moon on a SpaceX rocket with the Firefly Blue Ghost 1 lander through a partnership through LifeShip.

I also sent this cover letter and my resume to the International Space Station on the CRS-32 resupply mission on a SpaceX rocket.

Planned Outcomes

  • job application is forwarded internally within 7 days

  • intake interview scheduled within 7 days

  • five new Twitter followers from Neuralink within 30 days

Value to Neuralink

I use this visual framework to organize, synthesize, model, and sequence everything I know. My success rate for imagining the future creating what I imagine is hight. I use my model of cognition and models that I derive by reorganizing the elements of cognition into models that related the perspectives at snapshots in time.

These synthesized models describe everything I know.

Since I have a way to visualize and organize everything I know, the Dome of Dreams provides a framework for reverse engineering the conscious actions I can take to increase the chances that the things I imagine will be created outside of my imagination.

The story sequence I designed and deployed to prove the viability of my approach for dreamweaving is below.

This is the Dome of Dreams that on the land I bought in 1985. I built this to show people how I create the future that I imagine. This model is also across the street at Honeylight Glamping, on the moon, and on the International Space Station.

This is Tactic 200. Story 130. Apply for a job at Neuralink

Cover Letter to Neuralink

March 23, 2025

Dear Mr. Herod,

My name is Mark Rubin, and I am writing to present my innovative vision for bridging the gap between human thought and machine intelligence—a vision dedicated to expanding the light of consciousness and improving humanity. I have dedicated my career to visualizing and modeling everything I know—and I navigate by turning these models into actionable systems that drive humanity toward a bold, multi-planetary future.

At the core of my work are a visual model of cognition, the Dome of Dreams (a strategy architecture) and the Long Game Framework (a dream building methodology), which have enabled me to develop Knowledge Visualization techniques that transform abstract cognitive processes into regenerative, real-world systems. My objective is to create a breakthrough visual interface that leverages the human visual cortex for high-speed communication—not only between individuals but also between humans and artificial intelligence. By visually integrating our natural cognitive capacities with advanced technology, I believe we can catalyze a profound evolution in human connectivity, self-expression, and knowledge transfer.

It is worth noting that these documents—this cover letter and my resume—are currently orbiting the Earth aboard the International Space Station. They were delivered on the CRS-32 mission via a SpaceX rocket. In addition, my model of cognition and the strategic framework for Project Honeylight are physically present on the Moon, installed on the Firefly Blue Ghost 1 lander (launched using a SpaceX rocket) and residing on the ISS. I originally devised this strategy on March 25, 2020, as a living demonstration of the viability of the Dome of Dreams and the Long Game Framework. The steps that led to this multi-planetary payload are documented at Honeylight Glamping in Lost City, WV, on the Moon, and aboard the ISS.

With a lifetime of visualizing models that describe systems design, strategic innovation, and regenerative business methodologies, I am eager to bring my expertise to an environment where cutting-edge neurotechnology meets visionary ambition. I am confident that by combining my transformative frameworks with pioneering brain–computer interface research, we can unlock a new frontier of human communication and autonomy, paving the way for a future where our cognitive abilities and digital innovations converge to improve life on Earth and beyond.

Thank you for considering my proposal. I look forward to the opportunity to discuss how my vision and models can contribute to advancing brain–machine symbiosis and high-speed neural communication as we collectively chart a course toward a brighter, more interconnected future.

Sincerely,

Mark Rubin
Model-maker | World-builder | Energy-optimizer
Project Honeylight

mark@projecthoneylight.life

 

Resume for Neuralink

Mark Rubin

Model-maker | World-builder | Energy-optimizer Founder, Project Honeylight

#####.#####@projecthoneylight.life

(###) ###-#### (m)

Summary

Visionary systems thinker with extensive experience from 1970 to the present in visualizing and designing frameworks that model, navigate, and actualize human cognition. Creator of the Dome of Dreams and the Long Game Framework, and developer of Knowledge Visualization techniques that translate cognitive processes into intuitive, actionable interfaces. Dedicated to creating high-speed, visual cortex-based communication systems that seamlessly integrate human thought with artificial intelligence to elevate human connectivity and potential.

Experience

Founder & Architect, Project Honeylight

1970–Present

  • Developed the Dome of Dreams: a geodesic framework for organizing cognitive processes into navigable, visual models.

  • Implemented the Long Game Framework to systematically convert visionary ideas into actionable realities.

  • Pioneered Knowledge Visualization techniques to render complex cognitive processes into dynamic interfaces, facilitating high-speed communication and integration with AI systems.

  • Led the initiative that demonstrated the viability of these frameworks by deploying payloads to the ISS and the Moon.

  • Send this resume to the ISS on a SpaceX rocket to increase the chances you would read it.

Projects & Initiatives

  • Project Honeylight (2025 launch): An ecological project that converts sunlight into money and money into habitat. I planned this project in 1985 and have built my entire life around launching it in 2025. This resume, and my application for a job at Neuralink are part of the strategic architecture that I documented in March 2020. This architecture is currently at Honeylight Glamping in Lost City, WV, Mare Crissium on the moon, and on the ISS.

  • Dome of Dreams: A geodesic cognitive framework that organizes thought into actionable, visual models.

  • Long Game Framework: A strategic methodology for turning visionary ideas into tangible outcomes over the long term.

  • Knowledge Visualization: Techniques that render complex cognitive processes into user-friendly visual interfaces using the six perspectives of cognition (Who/What, How many, Where, When, How, and Why).

  • Energy and Information Systems: A framework for visualizing dynamic systems. Applications include visualizing a comprehensive model of:

    • A marble rolling down a ramp

    • Electricity flowing through a circuit

    • Heat flowing through an engine

    • Bees gathering honey and storing it in a bank (Project Honeylight)

    • People gathering money and storing it in a bank (Project Honeylight)

  • Bisualizer: A software tool that uses the ideas above to visualize business systems in scale models. This is part of Project Honeylight.

  • Cloudminer: A software tool that improves business efficiency based on sales funnel optimization techniques that “mine money evaporating in the future”. This tool is based on the opportunities that are visualized using Bisualizer. So far, Cloudminer created over four million dollars for my businesses.

  • Business Owner: Owned and operated over 30 businesses. I currently own over 15 franchises for 1-800-GOT-JUNK with a combined annual revenue of over $100 mill.

  • Author of Honey is Money – the Secrets of the Bees: A kid’s book to teach kids how money works. The book is the basis for Project Honeylight.

  • BeeBox – the Business of the Bees Board Game: A board game to help people practice winning a game that teaches people how to gather and store money using a “regenerative business model” that creates pollinator habitat.

  • BeeBox – A “business in a box” toolkit to create 10,000 beekeepers who also create pollinator habit by converting into money. The toolkit organizes all the processes that a beekeeper utilizes to do Marketing, Sales, Operation, HR, Finance, and Administration.

Education

  • Life -my mind is full of models of everything I know.

  • I have a BS in Mechanical Engineering.

Tools & Capabilities

  • World builder

I bought this land in 1985 with money I made mowing lawns. I knew that no one in the future would believe that I planned a global ecological project based on models of everything I know when I was 15. I did this to get my name on a permanent record - a deed. This is Tactic 001 for Project Honeylight.

Data Table
Key Value
Tactic Id Tactic 200
Story Id Story 130
Name Apply for a job at Neuralink
Attributes Spatial modeling of six perspectives
Date Completed 2025
Pattern Knowledge Visualization Interface
Emotion Wonder
Timing Credibility sequence (2026)
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Tactic 195. Story 60. The Queen's Gambit. Jennifer Garner (and Hennifer Garner) reading Honey is Money at Honeylight Glamping. 2025

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Tactic 208. Story 10. Queen Bee Moves. Sting playing an acoustic concert at Honeylight Glamping and reading Honey is Money.1.2. 2027