Tactic 172. Story 30. The Smordel. ‘Smores with a handle 2025

Outcome: Create an iconic, signature food that is based on warm honey, chocolate, caramel, marshmallows, and cheese.
Design Criteria: Savory to sweet flavor profiles.

-Surface Area and Molecule Volatility (viscosity)

-Release of Flavor Compounds (sensory amplification)

-Biological Compatibility with the Tongue (temperature)

-Thermally Induced Chemical Reactions (caramelization)

 

Smordle 1.4 testing.

 

Smordle 1.6. Double boiler.

 
 
 

Tactic Summary

Develop an iconic example of thinking outside the box and maximizing value.

  • What: The Smortel - a device to sit on the chimney of the chimineas to melt: marshmallow, chocolate, different cheeses, caramel, and honey. Served with crackers (sweet and savory) and bread.

  • How much: a sample of different size cups to feed six people one bite of each.

  • Where: Purchased as kits in the Hive and available for Honeylight Glamping guests Provisions menu.

  • When: Fall 2025

  • How: Source chocolate, different cheeses, caramel, honey, crackers and bread, chimineas, metal cups, serving tray. Cut holes in pizza peel. Add stand.

  • Why: Demonstrate that there are no rules.

Planned Outcomes

  • special

  • remarkable

  • easy to make and clean

  • food concept

Data Table
Key Value
Tactic Id Tactic 172
Story Id Story 3
Name The Smortel
Attributes Melted Inspiration
Date Completed September 2024
Pattern Practical Dreaming
Emotion Reward and Inspiration
Timing Testing (September 2024) Improvement (November 2024)
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