Tactic 172. Story 30. The Smordel. ‘Smores with a handle 2025

Outcome: Create an iconic, signature food that is based on warm honey, chocolate, caramel, marshmallows, and cheese.
Design Criteria: Savory to sweet flavor profiles.

-Surface Area and Molecule Volatility (viscosity)

-Release of Flavor Compounds (sensory amplification)

-Biological Compatibility with the Tongue (temperature)

-Thermally Induced Chemical Reactions (caramelization)

 

Smordle 1.4 testing.

 

Smordle 1.6. Double boiler.

 
 
 

Tactic Summary

Develop an iconic example of thinking outside the box and maximizing value.

  • What: The Smortel - a device to sit on the chimney of the chimineas to melt: marshmallow, chocolate, different cheeses, caramel, and honey. Served with crackers (sweet and savory) and bread.

  • How much: a sample of different size cups to feed six people one bite of each.

  • Where: Purchased as kits in the Hive and available for Honeylight Glamping guests Provisions menu.

  • When: Fall 2025

  • How: Source chocolate, different cheeses, caramel, honey, crackers and bread, chimineas, metal cups, serving tray. Cut holes in pizza peel. Add stand.

  • Why: Demonstrate that there are no rules.

Planned Outcomes

  • special

  • remarkable

  • easy to make and clean

  • food concept

Data Table
Key Value
Tactic Id Tactic 172
Story Id Story 3
Name The Smortel
Attributes Melted Inspiration
Date Completed September 2024
Pattern Practical Dreaming
Emotion Reward and Inspiration
Timing Testing sequence (September 2024)
Previous
Previous

Tactic 110. Story 2. Practical Dreaming Launch

Next
Next

Tactic 200. Story 3. Apply for a Job at Neuralink