Tactic 025. Story 1. Can you believe how believable this is?
This was the tenth volley for Tactic 25 on September 1, 2024.
The statement highlights the nuance and impact of language, specifically how the prefix "un-" can change the perception of a word. Here's a breakdown:
Believable vs. Unbelievable:
Believable: When you say something is "believable," it suggests that the information or event is credible and can be accepted as true.
Unbelievable: Saying something is "unbelievable" implies that it is so extraordinary or improbable that it defies belief.
Perception and Impact:
The word "unbelievable" often carries a stronger emotional impact than "believable." It suggests a higher degree of skepticism or astonishment.
Despite the literal meaning of "unbelievable" suggesting something cannot be believed, in everyday usage, it often emphasizes how extraordinary or impressive something is, rather than its literal impossibility.
Understanding and Context:
When people hear "unbelievable," they generally understand it in the context provided. For example, if someone says, "That concert was unbelievable," the listener understands that it was an exceptionally good concert.
However, without context, "unbelievable" could be ambiguous. It could mean something is exceptionally good, incredibly bad, or genuinely hard to believe.
In summary, while "unbelievable" is always less believable than "believable" by definition, its use in conversation is often understood based on context and tone, which helps convey the intended meaning to the listener.
No one can know in advance if any of their tactics will actually work out the way they imagine. On the other hand, everyone who ever ran to catch a ball ran towards a future they imagined.
A campaign is just a sequence of steps that a person takes to towards an imagined future.
If you know a coordinate system for keeping track of campaigns, the steps in motion have a position, velocity, acceleration, momentum, and friction.
If you ever ran to catch a ball, and you caught it, you already know this model.
If you ever imagined running to catch 1,000 balls at the same time, and you imagined catching them, you already know a higher resolution version of this model.
It’s nice to have a strategy architecture for keeping track of everything.
Key | Value |
---|---|
Tactic Id | Tactic 25 |
Story Id | Story 1 |
Name | Can you believe how believable this is? |
Attributes | Word play |
Date Completed | September 2022 |
Pattern | World building |
Emotion | Curiosity |
Timing | Launch sequence (March 2024) |